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3d fighting game
3d fighting game







3d fighting game

Money was still flowing toward anything with fireballs and uppercuts, but no one knew how long that would last, or how well the game might do. As a new company, it wanted to build value for itself beyond whatever royalties it earned on the game. On top of that, Nishitani had an unusual request: he wanted to keep the rights to any characters his team - Arika - designed for the game. It just showed animations for three or four characters.” "It was very, very basic,” he says, sitting in his studio’s conference room in Tokyo. The young game designer had just left Capcom to start his own studio, and he was shopping around his team’s first project: an early prototype of a 3D fighting game. In the mid-‘90s, Akira Nishitani recorded some footage on a tape, went to meet with Capcom and hoped for the best.









3d fighting game